Continuing Education

about

the Continuing Education Project

a community in New York building new ways of listening to music, learning about it, and gathering around it.

it began in September 2025 as Continuing Education — listening parties where a room of people sits with one album at a time. Since then it has grown into a listening room, a map of music history, a workshop building the speakers themselves, and a group of people who care about the same thing: getting closer to the music, together.

the projects look different from one another. They share one idea — that music has been a communal thing for almost all of human history, and that we are the first people able to hear it entirely alone. We want to return home to pure sound.

the Experiments

each of the following Experiments that the Project is undertaking is an endeavor towards the same Vision. They are unified by philosophy, not by form.

the people

the Departments

the Departments organize what a Faculty member contributes to the Project.

selection · history · context · research · voice · conversation

  • curation

    what gets played. Choosing the music, sequencing it, and guiding the room through it, as well as collaborating with artists and outside sound selectors.

  • writing

    how we express the philosophy behind the Project, in pieces meant to be read for their own sake: the Manifesto, articles and essays, recaps, and the program notes that become each session’s record in the archive. The Writing Department also edits what the other Departments draft, so the Project speaks in one voice.

experimentation · invention · installation · sensation · atmosphere · ritual

  • sound

    the speaker systems, any physical objects built around them, and anything else that contributes to the way we experience sound.

  • space

    the spatial and experiential design of rooms where we hold events, from the entryway onwards. How you arrive, who greets you, any other things that get served, and how the room feels throughout an event.

image · print · engineering · storytelling · correspondence · community

  • design

    the look and branding. Posters, photographs, film, the logo, and anything else printed or pictured in the Project’s name. Each piece should stand on its own and add up to one world with the rest: cohesive and recognizable, somewhat educational and editorial, simple and clean, never anonymous.

  • computing

    the design and engineering of bringrecords.com, rhapsode.art, and the digital record of every event. We want to find ways to make websites that are focused, quietly delightful, and reverent of your attention, so the Project feels like one world online as well as in every room it touches.

  • communications

    outreach to the public. How people hear that an event is happening, and everything that brings them in: announcements, posts, press, and the newsletter.

get involved

if you’d like to contribute to the Project, tell us a little about yourself and we’ll be in touch.

Sha Frasierfounder and Director

Otis Gordonfounder and Director